What Is FanFight?
FanFight was an Indian fantasy sports platform founded in 2016 by Akhil Suhag, who began developing the product while pursuing his MBA at the Indian School of Business. The platform allowed users to create virtual teams of real athletes across cricket, football, and kabaddi, earning points based on actual statistical performance in live matches. FanFight operated as WCFN Solutions Pvt Ltd and was headquartered in Hyderabad. In March 2018, Head Digital Works — the parent company behind the long-running online rummy brand A23 (formerly Ace2Three) — acquired a majority stake in FanFight for approximately $1 million, using the investment to scale technology infrastructure, expand the marketing team, and accelerate user acquisition ahead of the IPL season. The platform grew rapidly from roughly 10,000 users in early 2018 to over 1 million by the end of that year's IPL, eventually reaching an estimated 5–10 million registered users. FanFight was eventually merged fully into the A23 Games super-app, with all user accounts and balances transferred to the A23 platform. Following India's Promotion and Regulation of Online Gaming Act, 2025, real-money fantasy contests were suspended, and the standalone FanFight brand was effectively retired.
FanFight's Merger into A23: What Users Need to Know
The most significant event in FanFight's history — beyond its acquisition — was its full merger into the A23 Games application. FanFight sent communications to all registered users informing them that the brand was being consolidated into A23, describing A23 as a 'super-app multi-gaming platform' offering fantasy sports alongside rummy, poker, carrom, pool, and other casual games under one roof. Existing FanFight users received notification that their account balances, winnings, and all historical data would be automatically migrated to the A23 platform — they did not need to create new accounts or forfeit funds. The tagline used in the merger communication was 'It's time to game up.' For users who joined FanFight specifically for its fantasy sports offering, the merger meant transitioning to a broader gaming ecosystem where fantasy sports was one vertical among many. The FanFight app itself was not independently maintained after the merger; users seeking fantasy sports were directed to the A23 Games app. This merger was not unique to FanFight — the Indian fantasy sports sector saw significant consolidation in the early-to-mid 2020s, with brands like MyTeam11 also pivoting to multi-gaming models to diversify revenue and reduce dependence on a single product category.
How FanFight Worked
FanFight followed the standard daily fantasy sports model used by platforms like Dream11: users selected an upcoming match across cricket, football, or kabaddi, then built a virtual squad of real players within a fixed credit budget. Points were awarded based on players' actual in-match statistics — runs scored, wickets taken, goals, assists — and at the end of the match, the highest-scoring teams in each contest won prizes from the prize pool. FanFight offered several contest types: free practice contests for new users to learn the mechanics, public cash contests with entry fees ranging from roughly ₹10 to ₹500+, and the distinctive Gadget Contests that awarded electronics for ₹10 entry fees. The Extracash system was a notable differentiator — users could earn bonus balance through referrals or deposit offers and use that balance to join contests without drawing down their deposited funds. The platform integrated with cricket.com to provide player statistics and data directly within the app, reducing the need for users to cross-reference external sources when building their teams. Multi-entry contests allowed users to field multiple teams in the same contest for additional chances to win.
FanFight's Key Features and Differentiators
FanFight competed in a crowded Indian fantasy sports market by offering several features that distinguished it from Dream11 and other competitors. The Extracash system was the platform's flagship loyalty mechanic: rather than simply offering deposit bonuses, Extracash could be accumulated over time through referral activity and promotional offers and then deployed strategically to enter contests. This effectively functioned as a rewards currency that sophisticated users could manage to reduce their net cost of play. The Gadget Contest feature, offering smartphones and other electronics for ₹10 entries, provided a tangible non-cash prize tier that appealed to users who might not win large cash pots but could compete for devices with manageable entry fees. The cricket.com integration was a meaningful data advantage — providing in-platform access to player form guides, head-to-head records, and pitch reports that most competitors required users to source elsewhere. FanFight also offered private leagues for users who wanted to compete against specific friends or colleagues, and the platform covered enough sports to keep users engaged year-round as different seasons overlapped.
FanFight After India's 2025 Online Gaming Act
India's Promotion and Regulation of Online Gaming Act, 2025 — which received Presidential assent on August 22, 2025 and became fully enforceable from May 1, 2026 — imposed a blanket ban on all real-money online games, eliminating the legal foundation on which FanFight's business model rested. Head Digital Works, FanFight's parent company, responded by suspending cash contests across all its platforms including A23. The company simultaneously filed petitions before the Karnataka High Court and then the Supreme Court of India, arguing that the Act's failure to distinguish games of skill from games of chance violates fundamental rights under Articles 14, 19(1)(g), and 21 of the Constitution. The Supreme Court is currently hearing the consolidated challenge, with multiple hearings having taken place in late 2025 and early 2026. Head Digital Works has warned that the industry's de facto shutdown — including banks and payment processors cutting off gaming platforms — has caused irreversible harm even before formal enforcement of the Act. For FanFight users, this means that the fantasy sports experience they knew is no longer available under the FanFight or A23 brands in its former real-money form. Legacy account holders with remaining balances should check the A23 app for settlement options and monitor legal developments.
Who Was FanFight For?
FanFight targeted Indian sports fans aged 18 and above who wanted to apply their knowledge of cricket, football, or kabaddi in a competitive fantasy format with real stakes. The platform appealed to both casual users who joined free practice contests during major tournaments like the IPL and more serious players who invested time analyzing player statistics and match conditions before selecting their squads. The private league feature made FanFight particularly popular among friend groups and office communities who wanted structured competition. The Gadget Contest option broadened the appeal to users who wanted a chance at physical prizes without committing large entry fees. The Extracash system rewarded consistent, engaged users who referred friends and participated in promotional campaigns. FanFight was not available for real-money contests in Assam, Telangana, Andhra Pradesh, Nagaland, Odisha, and Sikkim due to state-level gaming restrictions. Following the 2025 regulatory change, the platform no longer serves any real-money purpose as a standalone brand; existing users with migrated A23 accounts should look to that platform for any remaining fantasy sports activity, though current legal restrictions apply.
The Bottom Line on FanFight
FanFight was a credible mid-tier Indian fantasy sports platform that carved out a meaningful niche through its Extracash bonus system, Gadget Contests, and cricket.com data integration. Its acquisition by Head Digital Works — one of India's most experienced online gaming operators — provided institutional credibility and resources that smaller fantasy brands lacked. The platform grew to an estimated 5–10 million users and was generating significant revenue through the early 2020s. However, the brand's independent identity was dissolved when it was merged into the A23 Games super-app, and the subsequent 2025 Online Gaming Act eliminated the real-money product that defined FanFight's value proposition. For users who remember FanFight as their introduction to fantasy sports, the brand's legacy is a story of successful acquisition and integration into a broader gaming ecosystem — even as the regulatory environment ultimately curtailed that ecosystem's core offering. Head Digital Works' ongoing Supreme Court challenge may yet restore real-money gaming in some form, but for now, FanFight as an independent fantasy sports product no longer exists.